Development on Blackwater_Lake isn’t as fast as I expected. Me and KeiKei are very busy, but we are trying to work on this track as much as we can.
KeiKei did great job with layout, in last weeks he was working on elevation profile, did lot of analysis and finaly got what he want.
In the meantime I did few experiments with buildigns and now we will working on architecture around the track.
First attempt of building modeling and texturing you can see on screenshots below.
It’s an architecture preview of our track. (shaders, textures, reflections – all is in an early stage)
I hope, we will be able to show you our updates more often, but can’t promise anything.
Enjoy the shots!